Blizzard Employee Discusses Advantages/Uses of C++11 for Game Engines (constexpr, static_assert, concurrency, and more) (Slides)
https://github.com/CppCon/CppCon2016/tree/master/Presentations/Game%20Engine%20Using%20C%2B%2B11
october 2016 ‧ gamedev reddit imported ‧ open in karakeep
From Reddit saved post — r/gamedev, u/mariobadr, Oct 05 2016
https://www.reddit.com/r/gamedev/comments/55z4bo/blizzard_employee_discusses_advantagesuses_of_c11/
The CppCon 2016 repository on GitHub contains slides and materials from various C++ presentations, including one titled "Game Engine Using C++11" by Jason Jurecka. The collection covers a wide range of advanced C++ topics such as concurrency, coroutines, performance optimization, modern C++ features, and real-world applications like game engines and enterprise message brokers. These resources aim to share knowledge on modern C++ practices and innovations from experts in the community. The materials serve as a valuable reference for developers seeking to deepen their understanding of contemporary C++ usage.
Slides and other materials from CppCon 2016. Contribute to CppCon/CppCon2016 development by creating an account on GitHub.
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