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**Mina the Hollower on GameNative - Retroid Pocket 4 Pro (Mali-G77) - Partial Progress, Need Help**
may 2026
From Reddit saved post — r/GameNative, u/Ordinary_Sir_2549, May 30 2026
https://www.reddit.com/r/GameNative/comments/1ts58s8/mina_the_hollower_on_gamenative_retroid_pocket_4/
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Device: Retroid Pocket 4 Pro (MediaTek Dimensity 1100, Mali-G77 MC9 GPU, 8GB RAM, Android 13)
Just spent a few hours trying to get Mina the Hollower running on GameNative. Sharing my findings in case anyone else is working on this.
What works / got the furthest:
\- Container: Bionic
\- Graphics Driver: Wrapper-v2
\- Graphics Driver Version: System (not Turnip — that's Adreno only i think?)
\- DX Wrapper: DXVK 2.7.1
\- Unpack Files: On
\- CSMT: On
\- Box64 Preset: tried Unity and Unity Mono Bleeding Edge (no luck)
With this config the game actually attempts to launch, shows brief FPS counter activity, then hits a \*\*"Could not locate a suitable DX12 video adapter"\*\* error. Pressing OK to use software rendering does nothing. Sometimes it just does a black screenr
\*\*What didn't work:\*\*
\- Glibc container with VirGL — immediate black screen crash
\- VKD3D instead of DXVK — same result
\- Changing Wine renderer to Intel GPU profiles — no change
\- DXVK\_FILTER\_DEVICE\_NAME environment variable — crashes GameNative immediately
\- Steam Client Beta — "problem with your Steam install" error (probably my fault)
\*\*Theory:\*\* The core issue seems to be DXVK not presenting itself as a valid DX12 adapter to the game on Mali hardware. The Bionic + System driver combo gets furthest but can't clear that DX12 check.
Has anyone found a working config for this game on a Mali device? Or found a way to fix the DX12 adapter error on non-Adreno hardware generally?
gamenative reddit reddit-post imported may 2026
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