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Better than 'Destiny': Studios now make massive games in just months

http://www.engadget.com/2015/03/06/mmo-improbable-bossa-studios-indie-games/?%3Fncid=rss_full

march 2015IFTTT Pocketopen in karakeep

by Jessica Conditt ‧ Yahoo ‧ published 2015.03.06 ‧ saved copy from 2026.03.03

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It usually takes millions of dollars, a decade and hundreds of developers to create a single massively multiplayer online (MMO) game. This is the standard in the gaming industry. Smaller studios generally don’t have the resources to create huge, persistent games, and larger ones have shut down and bankrupted entire states while trying to craft MMO worlds. A lot of the hurdles in building MMOs lie within the supporting tech -- running servers that handle complex mechanics 24/7/365, maxing those out and buying more, all while solving problems of latency and persistence. Making the worlds feel real for all players, at all times.
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