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TIL in the 90s, video game designer Kenji Eno learned he had blind fans, who played his games with great effort. So he designed a blank-screen game just for them: "Real Sound: Kaze no Regret." He made Sega send 1000 consoles (w/ the game) to blind pe

https://en.wikipedia.org/wiki/Real_Sound:_Kaze_no_Regret

january 2021reddit todayilearned importedopen in karakeep

by Contributors to Wikimedia projects ‧ Wikimedia Foundation, Inc. ‧ published 2008.11.30 ‧ saved copy from 2026.08.28

From Reddit saved post — r/todayilearned, u/howmuchbanana, Jan 12 2021 https://www.reddit.com/r/todayilearned/comments/kvu71b/til_in_the_90s_video_game_designer_kenji_eno/
Real Sound: Kaze no Regret is an audio adventure game developed by Warp, released for the Sega Saturn in 1997 and later for Dreamcast in 1999. Designed to be accessible to both sighted and blind players, the game features a blank screen with story progression driven entirely by audio and player choices prompted by chimes. The plot follows Hiroshi and Izumi, childhood friends with a complex relationship that spans ten years, and the game emphasizes emotional storytelling through sound. Conceived by Kenji Eno to create an inclusive gaming experience, the game became a cult hit and included unique packaging like braille instructions and flower seeds to symbolize its themes.

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