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Tutorial on making a complete game with Lua and LÖVE

https://github.com/adonaac/blog/issues/11

april 2017 ‧ gamedev reddit imported ‧ open in karakeep

by a327ex ‧ GitHub ‧ published 2017.04.21 ‧ saved copy from 2026.08.28

From Reddit saved post — r/gamedev, u/adnzzzzZ, Apr 25 2017 https://www.reddit.com/r/gamedev/comments/67frk2/tutorial_on_making_a_complete_game_with_lua_and/
This tutorial series teaches how to create a complete game called BYTEPATH using Lua and the LÖVE framework, targeting programmers with basic game development experience. BYTEPATH is inspired by Bit Blaster XL and Path of Exile's skill tree, providing an intermediate level of complexity to help beginners tackle common game development challenges like scope and code structure. The article explains how to set up a LÖVE project, introduce the main game loop, and demonstrates how the love.load, love.update, and love.draw functions operate within the default game loop. It also covers basic Lua concepts needed to understand the code and encourages doing exercises to reinforce learning.

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@SSYGEA Introduction This tutorial series will cover the creation of a complete game with Lua and LÖVE. It’s aimed at programmers who have some experience but are just starting out with game develo…
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