Update 21
Posted by John on 15th January 2026
Update 21 has been released!
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We are rapidly approaching our v1.0 launch, but we've still had time to put together a new update for you to play. Our ship editor has come a long way since we started, as seen with DrX's incredible ship design above. We've now taken away the limits to the ship editor size so you can design and build much larger ships. We've also taken some steps to address the problem with motion sickness that some players have reported experiencing. And a ton of small changes and fixes as well. We hope you're enjoying the game, and we will be announcing the v1.0 release date soon.

Ship Editor - grid limit removed
No more limited size grid, preventing you from designing larger ships
You can now expand your ships in any direction as you wish, up to a (ridiculous) limit of 960x480
The ship editor quietly expands and contracts the buildable area as required, without you having to think about it
The ship is automatically re-centered as you build

Steam Achievements
37 achievements have been added to the game, across all game modes.
Some are harder to achieve than others...

Motion Sickness Mode
A new Motion Sickness Mode has been added, for those who suffer from motion sickness when playing.
This mode removes all background graphics rotation - ie the starfield behind the ships.
It can be enabled from the Appearance menu.

In addition, these options may help further:
- Added option to disable rotation + position transition when switching between layers.
- Allow to "unfocus" layer in tactical mode, so camera doesn't track layer's position and rotation.

Small Changes
- New quantity for interstellar logistics: "until storage", allowing to transfer/mine/collect until certain amount on board is reached.
- Beginning episodes show in the contracts screen after the tutorial is complete.
- Repeatable research increases in cost each time it is researched.
- Allow to choose whether to use "any cargo" storage zones in interstellar logistics orders.
- Allow interstellar logsitics in Free Roam mode
- Improvements to trade screen layout.
- Added power consumption to recipes window.
- In Creative mode, also erase objects when erasing hull
- Add icon in layer list for interstellar logistics controlled ships. Clicking opens ship's interstellar logistics window.
- Improved text layout of contracts screen - mission titles now wrap properly.
- VSync option added to Appearance settings menu.
- Scratch pipe network when a port resource changes.

Bug Fixes
- Fix Andromeda Journey not showing when no layer is selected
- Fix ships from DSI not being sellable after completing DSI
- Fix ships from DSI remaining invincible after completing DSI
- Fix neutral ships not being able to leave system and piling up
- Fix units for stored energy showing as MW instead of MJ
- Fix hostile ships targetting neutral ships outside of fortress systems
- Fix issue with validation of drones on layer (but not supported by hull) causing FTL drone warning.
- Allow a crewman to navigate off a radiation blocker

- Issue #593: Prevent logistics between ships in different systems
- Issue #599: Empty FTL charges spawning as loot
- Issue #600: Tutorial stuck for FTL part
- Issue #607: Make layer list scrollable
- Issue #608: Tiddlets Part 3 optional objective fails without jumping the farm
- Issue #610: Crew pathfinding stuck on corner
- Issue #611: Crew not performing tasks if "Suits On" ordered and no spacesuits available
- Issue #612: Some equipment cannot be dismantled when powered down
- Issue #617: Enemy ships run away if you jump out and back in
- Issue #618: Episode ships dying in systems that are not generated yet




The Last Starship


The Last Starship is the latest video game from acclaimed Indie developer and creator of Prison Architect, Introversion Software. Start with an empty starship hull and fit her out with propulsion, life-support, weapons and FTL drive, before blasting off into the galaxy to test your design against a range of procedurally generated missions. Build a massive asteroid mining operation; rescue civilians from a transport with a critical engine failure, or build an armada and pick a fight with the pirates who plague the galaxy!

The Last Starship is now available to buy on Steam, Humble Store and GOG. As an early access title, Regular updates will be released containing content drops, bug fixes and updates based on your feedback. We need your help to make our vision a reality and Introversion pledges never to charge you for any future update.

Scanner Sombre


PC, Mac

Regaining consciousness you smell the damp. Opening your eyes you see the stone walls of the chamber flickering by the light of the fire; you stumble to your feet and kick a helmet clattering across the floor. Slowly the ache in your head begins to subside and you notice the beginnings of a passage. After a few steps the darkness consumes you. Returning to the safely of the fire you see a LIDAR scanner on the floor - a trigger press results in a faint glow coming from inside the helmet. You put the helmet on, adjust the beam-width and proceed into the abyss….

View Scanner Sombre website

Prison Architect
Build and Manage A Maximum Security Prison


PC, Mac, Linux, PS4, XBOX ONE and XBOX 360

Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job­ lot of maximum security prisoners that are trundling to your future prison on their yellow bus.

Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-­em-­up.

Please note that Prison Architect has been acquired by Paradox Interactive.

Uplink
Trust is a Weakness


PC, Mac, Linux, tablets

You play an Uplink Agent who makes a living by performing jobs for major corporations. Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, or framing innocent people.

Metacritic score: 75
Overall Steam user score: 92%

Buy on: Steam GOG Humble

Darwinia
A Digital Dreamscape


PC, Mac, Linux, XBOX360

Combining fast-paced action with strategic battle planning, Darwinia features a novel and intuitive control mechanism, a graphical style ripped from 80's retro classics like Tron and Defender, and a story concerning a tribe of nomadic sprites trapped in a modern 3D world.

· Seumas McNally Grand Prize 2006
· Innovation in Visual Art
· Technical Excellence

Metacritic score: 84
Overall Steam user score: 78%

Buy on: Steam GOG Humble

DEFCON
Everybody Dies


PC, Mac, Linux

Inspired by the 1983 cult classic film, Wargames, DEFCON superbly evokes the tension, paranoia and suspicion of the Cold War era, playing on the fascinating aspects of psychological gameplay that occur during strategic nuclear warfare. You play a General hidden deep within an underground bunker.

Metacritic score: 84
Overall Steam user score: 88%

Buy on: Steam GOG Humble

Multiwinia
Suvival of the Flattest


PC, Mac, Linux, XBOX 360

The ultimate retro-arcade multiplayer experience! Choose from a selection of six hilariously fun, action-packed game modes, set in one of the most beautiful game environs you will ever set eyes on.

Metacritic score: 76
Overall Steam user score: 85%

Buy on: Steam GOG Humble

About Introversion Software

Introversion Software is one of the UK's most-respected and successful independent game developers and publishers. Founded in 2001 by three university students, we have gone on to create six critically acclaimed video games including cult classics Prison Architect, Uplink, DEFCON, Darwinia, Multiwinia and Scanner Sombre.

Introversion have previously been voted one of the top 50 Best Games Companies in the world and our most successful release, Prison Architect, has enjoyed stunning critical and commercial success winning a BAFTA for best persistent game and selling over 2 Million units on PC. Prison Architect was successfully acquired by Paradox Interactive in January 2019 freeing up the team to start working on exciting new projects.

Directors:

Chris Delay

The creative force behind Introversion, Chris is the lead designer and developer of all our games and also runs the websites.

Mark Morris

Mark has oversight of all of Introversion's activities and acts as arbiter between the Creative and Sales-driven ideologies of Chris and Tom.

John Knottenbelt

Also known as "Johnny Programmer", John manages technical aspects of game development, business intelligence, public-facing and internal infrastructure.

Thomas Arundel

Tom is in charge of business development (new markets and platforms for our products), sales and licensing, and also handles the finances.

The Team:

Sam Morris

Customer Support

Alex Chapman

Legal

Alex Tutty

Legal

John Cook

Business Development

Alistair Lindsay

Audio