This question shows research effort; it is useful and clear
11
Save this question.
Show activity on this post.
I have mp3 files stored on the iPhone and I my application should to be able to read the ID3 information, i.e length in seconds, artist, etc.
Does anyone know how to do this or what library to use in Objective-C?
Your thoughts are much appreciated.
3,6478 gold badges37 silver badges44 bronze badges
3
This answer is useful
19
Save this answer.
+75
This answer has been awarded bounties worth 75 reputation by TonyNeallon
Show activity on this post.
ID3 information can be read retrieving the kAudioFilePropertyInfoDictionary property of an audio file using the AudioFileGetProperty function of the AudioToolbox framework.
A detailed explanation is available at iphonedevbook.com
edit: Original link is now down. InformIT has some similar sample code, but it's not as complete.
Look into the Media Player framework:
This requires that the MP3 in question is part of the iPod library on the phone.
For example, determining the name of every media file on the phone (including movies, podcasts, etc.):
MPMediaQuery *everything = [[MPMediaQuery alloc] init];
NSArray *itemsFromGenericQuery = [everything items];
for (MPMediaItem *item in itemsFromGenericQuery) {
NSString *itemTitle = [item valueForProperty:MPMediaItemPropertyTitle];
// ...
}
It appears that the following properties are available:
MPMediaItemPropertyMediaTypeMPMediaItemPropertyTitleMPMediaItemPropertyAlbumTitleMPMediaItemPropertyArtistMPMediaItemPropertyAlbumArtistMPMediaItemPropertyGenreMPMediaItemPropertyComposerMPMediaItemPropertyPlaybackDurationMPMediaItemPropertyAlbumTrackNumberMPMediaItemPropertyAlbumTrackCountMPMediaItemPropertyDiscNumberMPMediaItemPropertyDiscCountMPMediaItemPropertyArtworkMPMediaItemPropertyLyricsMPMediaItemPropertyIsCompilation
Doing this without going through the media player framework will be somewhat difficult, and will need an external framework.
There are not many ID3 parsing libraries out there that are not GPLed. There is on Objective-C framework that could probably be modified to work on the iPhone when statically linked, but it is LGPL. In order to satisfy the terms of the LGPL with a statically linked binary you have to provide enough of the intermediary components that someone could relink it with their own version of the library, which is difficult (but not impossible) for an iPhone app. Of course since I have not been in a position where I have had to do that I have not actually discussed it with a lawyer, and since I am not one you should not take that as authoritative.
Your best bet if you don't feel like consulting a lawyer is to use a more liberally licensed C library like libID3 and wrap that in some Objective C classes. I would also recommend just directly including the code rather than dealing with all the static library build and link issues, but that is just a personal style thing.
30k17 gold badges81 silver badges95 bronze badges
4 Comments
When linking an LGPL library the entire source of your application should be released to adhere to the terms of the LGPL license.
LGPLv2.1 does not require source code to be released, it requires intermediate objects " If you link other code with the library, you must provide complete object files to the recipients, so that they can relink them with the library after making changes to the library and recompiling it. And you must show them these terms so they know their rights."
Explore related questions
See similar questions with these tags.
