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Making the most interesting licensed games through self-sabotage | GamesIndustry.biz

https://www.gamesindustry.biz/articles/2019-07-29-making-the-most-interesting-licensed-games-through-self-sabotage

july 2019IFTTT Pocketopen in karakeep

by Brendan Sinclair ‧ GamesIndustry.biz ‧ published 2019.07.29 ‧ saved copy from 2026.03.02

Karakeep has no AI summary for this page yet. summarize now

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John Wick Hex takes its name from the game’s hexagonal playfield, but for developer Mike Bithell, the project’s key sha…
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