Commander Keen designer takes second shot at crowdfunding, this time for a platformer creation tool

Tom Hall designed the original Commander Keen, and now the veteran developer wants to help gamers make 2D paltformers of their own. Hall today launched the Kickstarter project Worlds of Wander, a platformer creation tool intended to make the process of developing a game as accessible as possible. To show users the ropes of his new tool, Hall will also be using it to create a spiritual successor to Commander Keen called Secret Spaceship Club.

Last October, Hall launched a Kickstarter with Brenda Brathwaite for an old-school role-playing game called Shaker. That project set a goal of $1 million, but Hall and Brathwaite pulled the plug on the campaign when it failed to raise even a quarter of its goal with less than two weeks to go.

The goal for the Worlds of Wander project is $400,000, and it has 25 days to meet that threshold. The money will go not only toward the creation of the editor and Secret Spaceship Club, but to the development of an online community where users can share their creations. Hall is planning to develop the tool for Android and iOS tablets, as well as PC, Mac, and Ubuntu Linux.

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Warner Bros. Discovery is "rebuilding its video game pipeline" after a "significant" 2025

The company barely mentioned its gaming business in letter to shareholders

Image credit: Warner Bros. Games

Warner Bros. Discovery said 2025 was a "significant" year for the company, but made little mention of its gaming sector beyond claims it is "rebuilding" its video game business in its most recent financial report to investors.

After reporting strong performance from its movie and streaming segments, the company stated it was "rebuilding [its] video game pipeline" but did not provide any further details on that side of its business in its shareholder letter.

Warner Bros. Discovery does not provide disaggregated data for its game division, but across its full Studios segment – which includes gaming – revenue was down 14% year-on-year to $3.18 billion.

The company did, however, report a 34% drop in games revenue across Q4 2025, "primarily driven by higher carryover in the prior year quarter," while its games content expense also dropped 46% for the same reason, as well as "$50 million of impairments in the prior year quarter."

Revenue for Warner Bros overall during Q4 2025 totaled $9.4 billion, a 6% decrease year-on-year. Across the whole 2025 financial year, revenue dipped by 5% to $37.3 billion.

Earlier today we learned that Netflix CEO Ted Sarandon has said that the deal under which Paramount outbid his firm for control of Warner Bros, including its storied games division, is "dependent on a lot of cost-cutting", which he said would take place following the deal's completion.

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