Well it’s kind of skinny to be honest. Â It works, Kinda though.
You can either have AdLib/OPL3 emulation, OR the PCM/Wave.
You can’t do both at the same time.
Really.
Edit the .vmx file, and look for the sound section..
sound.present = “TRUE”
sound.virtualDev = “sb16”
sound.opl3.enabled = “TRUE”
sound.autodetect = “TRUE”
sound.baseAddr = “0x220”
sound.dma16 = “7”
sound.dma8 =”1″
sound.irq = “5”
sound.mpu401baseAddr = “0x330”
sound.Opl3BaseAddr = “0x388”
And add in something like this. Â To get the opl3 emulation set it to TRUE, but the PCM won’t work. Â Set it to false and you’ll get sound.
And of course set your environment variable for MS-DOS
SET BLASTER=A220 I5 D1 H7 P330 T6
yay.
I’ve tested it with Doom v1.1, and it works. Â Of course you can ‘cheat’ and setup a network game, with one player with Adlib, and the other with the Sound Blaster. Â But I know that’s crazy!