This was a very popular effect in the early days of the demo scene.
Probably one of the first demo effects. Nothing fancy, just added for completion.
Remember this sweet Amiga effect?
I love these effects. Changes an ordinary scroller into something special.

It's nice to see that these 'retro' effects bring back memories for more people. This shadebob effect was sent in by Byron Ellacot. Enjoy!

Another cool effect by Byron Ellacot. Watch the lens move over Tux. This is Retro!

A variation on a simple scroller. Very popular effect in the beginning of the Amiga demo scene

Another eye-catcher! (Don't you just love those cheap comments, I do :-) ). Almost every demo in the early days had at least some blitter objects moving about the screen.
This effect raised quite a stir when it was released, endless number of
bobs on the screen, impossible!?
Ofcourse it is all a trick. Can you figure it out?

Another nice effect sent in by Byron Ellacot. It will
spin your head!
I optimized it for speed, check it out.
Remember those Amiga demo's with the 4 copperbar equalizers. This
is it!
It is also the first effect with music (Soundtracker mod) using the
great mikmod sound library.
Another variation of a scroller effect. I've always loved this version. I've only seen it in a demo or two but it blew me away! You'll be blown away too if you see how simple it really is. Again a proof that nice effects don't have to be hard, you've only got to think of it. Enough rambling, just check it out.

Sine waves have always been a major part of demos. Watch tux get
sine distorted in various ways. I threw in some palette fading too for
that extra touch.

Again a very popular effect. I've seen hundreds of logo's and images flipping about the screen. Remember the pouring effect which was used to put up an image? I've added that too, for getting in the right mood. Join me in having some nice demo memories.
This lovely effect has a major part in demo history, such a great
looking effect, indeed worth coding and watching.
I went for speed in this version. The great logo was done by
Jason Liszkiewicz of the Creative Invasion Workshop, thanks!

Ed Sinjiashvili was brave enough (are you?) to send me one of his
favourite effects. Nice!
Do we all remember DOOM? I sure do.
Poor Tux, This effect is again distorting him? horribly spiral wise.

What is there to say about this effect? It's just plain beautifull!!

After all these nice 2D effects it's about time to explore 3D too. This
is the first real 3D effect and the first C++ effect of this collection.
Keep tuned for more stunning 3D effects coming to your linux box soon!
This little demonstration shows an animated quake2 model centered in a vertex lit terrain surrounded by a skybox. The camera is attached to the model which is rotating in the scene.

This 3D demonstration shows the use of Pierre Terdiman's excellent 3D Collision detection library called OPCODE. It is used in this demo for both 3D frustum culling and the collisions among the ufos. This demonstration also shows improved terrain rendering and WPCG's new lighting system.
3D plasma effect!

This one is for my friend Edwin R. from Stockholm Sweden. Enjoy!

Amazing effect. Try to quit this fascinating effect!

This new effect shows the latest features of the WPCG 3D library which are among others 3D object picking and object instancing. Objects can now share the same 3D and collision model with independent animation and collision detection.

TDEC has been extended with a run-time pluggable multi-layered demo
effects plugin system, which is able to show
a lot of effects, filters and transition plugins concurrently and can
be used to create demo's.
Check out the new MULTILAYER demo to see the system in action.

The WPCG 3D library was extended with raytracing support. This new demo reflects it all!

Enjoy!
Cheers,
W.P. van Paassen - 2005 -