I'm using a 4:3 CRT on a PC with a 8800GT, and I'm trying to reproduce the exact same look I would have with DOS. When I boot MS DOS on that computer, I have a perfect, non-stretched, image that fills my monitor.

Here's a close up of another game with a checkerboard pattern, showing no signs of upscaling:

In Windows, the lowest resolution I can change to is 720x400 (non-square pixels), withDisplay Changer. Whether I use Display Changer or OpenGL mode to set the resolution, I end up with an image that is too thin, or even thinner:


Using OpenGL mode and ctrl+alt+(plus or minus), only the orange background is stretched fullscreen, the buttons, menus and the game itself are still of the incorrect aspect ratio.
| Component: |
--Unset-- → --Other--
|
| Summary: |
720x400 fullscreen doesn't have the correct aspect ratio → GFX: 720x400 fullscreen doesn't have the correct aspect ratio
|
| Summary: |
GFX: 720x400 fullscreen doesn't have the correct aspect ratio → BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
| Component: |
--Other-- → Graphics
|
| Game: |
→ Maniac Mansion
|
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