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Danny Limanseta on X: "I actually appreciate that there is some debate here (rather than outright AI slop-slinging). I think it is important that we have a civil debate using reasoning to talk about it. My stance with AI is clear. AI is a tool to achieve the vision I have for this game. Yes AI did the"

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    I actually appreciate that there is some debate here (rather than outright AI slop-slinging). I think it is important that we have a civil debate using reasoning to talk about it. My stance with AI is clear. AI is a tool to achieve the vision I have for this game. Yes AI did the code and generated the art, but as a human creator, I decide what goes into my game that achieves my creative vision.

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    Tengo sentimientos encontrados con Cook The Dungeon, un roguelike deckbuilder en primera persona que utiliza un sistema de caza y cocina de monstruos para mejorar tus stats. El juego está ENTERO hecho con IA. Pero no parece un AI slop, de hecho luce muy bien. ¿Qué pensáis?

    00:51

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    People romanticize the idea of solo devs spending five years mastering art, sound design, UI, coding, game engines, storytelling, game direction, and everything else that goes into making a game. But if someone can use AI carefully to make that process more manageable, actually

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    Hi Danny! I share the same vision as you. Since you suggested Godot to me, I’ve started building a 2D platformer with it entirely using Codex. People think vibe coding means typing one prompt and—boom—the whole game magically appears. In reality, I spend just as much time on it

    00:09

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    Yeah, I had the same experience when I shared my game on Reddit, some comments were brutal 😄 But making a game with AI is far from a one-line prompt. You still have to direct the code, art, game feel, design, and overall vision, just like you would direct a team of developers

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