Outspoken dev to address long-standing issues with downloadable hit

Phil Fish has finally committed to releasing a patch for the Xbox Live Arcade version of Fez, almost a year after the problem it will address first surfaced.

Fish announced the patch on Twitter yesterday, adding the caveat that the process will, "take a few months" to complete. His decision arrives in the wake of Microsoft lifting developer charges for patching on the Xbox 360 - a point of some contention among independent developers, among whom Fish was the most vocal.

All Xbox Live Arcade games are given one free update, but Fez encountered a problem that corrupted certain players' save files after Fish had used that allowance. Ultimately, Fish decided not to pay the "tens of thousands" of dollars required to release the patch and pass certification for the second time, on the grounds that less than one percent of the game's player-base was affected.

Fez went on to sell 200,000 copies on XBLA - as of April 2013 - but issues like the prohibitive cost of releasing updates for games has prompted Fish to publicly back away from the platform for Fez 2. Last month, Fish stated his preference for PlayStation 4 in the next-generation.

"With Microsoft they've made it painfully clear they don't want my ilk on their platform," he said. "I can't even self-publish there. Whereas on PS4, I can. It's that simple. Microsoft won't let me develop for their console. But Sony will."

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Warner Bros. Discovery is "rebuilding its video game pipeline" after a "significant" 2025

The company barely mentioned its gaming business in letter to shareholders

Image credit: Warner Bros. Games

Warner Bros. Discovery said 2025 was a "significant" year for the company, but made little mention of its gaming sector beyond claims it is "rebuilding" its video game business in its most recent financial report to investors.

After reporting strong performance from its movie and streaming segments, the company stated it was "rebuilding [its] video game pipeline" but did not provide any further details on that side of its business in its shareholder letter.

Warner Bros. Discovery does not provide disaggregated data for its game division, but across its full Studios segment – which includes gaming – revenue was down 14% year-on-year to $3.18 billion.

The company did, however, report a 34% drop in games revenue across Q4 2025, "primarily driven by higher carryover in the prior year quarter," while its games content expense also dropped 46% for the same reason, as well as "$50 million of impairments in the prior year quarter."

Revenue for Warner Bros overall during Q4 2025 totaled $9.4 billion, a 6% decrease year-on-year. Across the whole 2025 financial year, revenue dipped by 5% to $37.3 billion.

Earlier today we learned that Netflix CEO Ted Sarandon has said that the deal under which Paramount outbid his firm for control of Warner Bros, including its storied games division, is "dependent on a lot of cost-cutting", which he said would take place following the deal's completion.

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