One of the more interesting aspects of the annual Game Developers Conference is the Independent Games Festival, a showcase for some of the best and brightest people and ideas in the industry. Hidden among the next big indie games is the Student Showcase. Here, 10 student-developed games compete for the top prize and $2,500, and past Showcase winners have gone on to create games like Portal, Flower, and de Blob. This year featured a record 190 entries, and the chosen 10 showcase a bright future for the video game industry.

Let’s take a look at what students are bringing to the world of gaming; the breadth of ideas is impressive.

The sheer range of game experiences on display is remarkable. The only non-publicly available game, Boryokudan Rue, appears to be a traditional point-and-click adventure game, albeit with some gorgeous, Blade Runner-inspired visuals and an intriguing plot. Dreamside Maroon, meanwhile, focuses on exploration, as you traverse a surreal world while growing a vine to the moon.

The puzzle continues

Of course, there’s the requisite devilishly challenging and addicting puzzle game in the form of Continuity. The game allows you to shuffle through the environment like a deck of cards, creating your own route through the puzzle. It sounds confusing, but once you get a hang of the mechanic it becomes second nature. And with a great soundtrack and simple but solid visuals reminiscent of N—another former IGF winner—it’s hard to believe that Continuity isn’t a professionally developed game.

But a student game it is, developed by a team of four at Chalmers University of Technology in Sweden over a 16 week period.

“The idea came up during one of our idea-generating meetings,” Stefan Mikaelsson, one fourth of that team, told Ars. “Nobody really took notice of the idea at first, but then Guy [Lima Jr., another member of the team] made a paper prototype of the idea a week later that proved that this really was an interesting idea with a lot of depth. It didn’t take much time, but being able to play a rough version of the game that used a coin as the character helped convey the idea much better than just words.”